Calliope – Preview 1 ToDo

Here is a brief list of what must be done before the release of the first preview of Calliope:

  • Fix some bugs in the board related to z-order and overlapping;
  • Redesign the game-choosing screen; (see screenshot below)
  • Provide a button to create a new game;
  • Provide a simple registration interface for new users.

I am going to document every step forward in this post, adding short comments and striking off items as soon as I implement them.

Update 12/6/2011 – Online preview of Calliope has been delayed after a set of private tests gave not-so-encouraging results, read here for more.

Update 9/5/2011 – The new front screen of the application:
In a future version, the icons on the left will depict the current progress of the game.

Would you like to join development? Let me know!

Calliope – New Screenshots

Today I fixed a couple subtle bugs in Calliope core, and I am one step closer to releasing the first preview. To celebrate I’m going to publish some screenshots of the main interface in action, and a todo list of what is missing before the first preview/demo, hoping that will help keeping me on track.

Here comes the first screenshot:

You can already notice a couple differences here from the first screenshot:

  • Buttons are labelled in English;
  • The graphics of the letters has changed slightly;
  • Rack has been redesigned too, and own letters have been highlighted in dark gray.

There are also some new elements: first of all there is a simple label on the top of the screen, indicating what the turn number is and what the current player is; there is also a green frame surrounding the word “preview”. That, as you can easily guess, means that the word is correct.

Now, if I move the letter “S” from my rack up into the board…

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